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Old Jun 13, 2005, 08:15 AM // 08:15   #201
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Join Date: May 2005
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ok fixed and added.

Yea the farming thing sucks. been working on a few things. have like 3 of alot of things, massive jaw bones, iridescent griffin wings and so on. will have a few more collector items figured out later in the evening.
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Old Jun 13, 2005, 01:12 PM // 13:12   #202
Frost Gate Guardian
 
 
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Location: in the wild with Lion
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Question Pre Searing collectors

Quote:
Originally Posted by Kui
A listing of collector locations would certainly be nifty, as well as item modifiers [rare and otherwise].
I have gathered pictures and locations of collectors in pre-searing. Would this information be useful to anyone? If so, should I make a new thread with that info? Please let me know.
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Old Jun 13, 2005, 01:59 PM // 13:59   #203
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I would add the info here. Once information has been done for all the collectors, I'm going to put it all together into a text file.
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Old Jun 13, 2005, 04:53 PM // 16:53   #204
Ascalonian Squire
 
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Eh, I use this list a lot and I figured I should help contribute so here's the info I've collected in the deset so far and you appear to be missing.

g. John Verado - Topaz Crests
Inscribed Staff (energy +10, chaos dmg 11-22, req. 9 domination magic, 20/20)

j. Kraviec the Cursed - Iridescent Griffin Wings
Healing Ankh (energy +12, req. 9 healing prayers, 15/-1/30)

k. Mourn Drakespur - Dessicated Hydra Claws
Air Wand (lightning dmg 11-22, req. 9 air magic, 20% recharge)

r. Cidner Linnwood - Bleached Carapaces
Divine Symbol (energy +12, req. 9 divine favor, 20/20)

w. Sir Pohl Sanbert - Dune Burrower Jaws
Flame Artifact (energy +12, req. 9 fire magic, 20/20)

Thanks and enjoy.
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Old Jun 13, 2005, 08:44 PM // 20:44   #205
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Quote:
Originally Posted by hellraisin
how long does it take for the anti-farming to kick in? i was killing hydras for exp to get my next skill point, they still drop after about 15 kills. got me a nice gold defender shield drop too with +8 armor vs fire mod, perfect for hydra killing.
How does this anti-farming thing work? I've been trying to get some hydra claws for the collector but they never drop anything, wether i go in solo or go with a full party. How is this crap suppose to improve the game...
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Old Jun 13, 2005, 09:21 PM // 21:21   #206
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Thanks Hebug, added those to the List
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Old Jun 13, 2005, 10:41 PM // 22:41   #207
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are there any rods (specifically heal, div favor or prot) with +15 energy -1 pip stats?
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Old Jun 13, 2005, 10:52 PM // 22:52   #208
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Default Vargil the White (ancient eyes)

NAME: Vargil the White
REALM: post-searing
LOCATION: northwestern section of Mamnoon Lagoon
WANTED: Ancient Eyes (5x)
DATE UPDATED: 6/13/05

ITEMS:
Cane: 7-13 Chaos Damage (requires 8 Domination Magic) (NOT SEEN: Energy +15; Energy Regeneration -1)

Grim Cesta: Energy +10 (requires 8 Blood Magic) (NOT SEEN: Blood Magic +1 (20% chance while using skills); Health +30)

Storm Artifact: Energy +10 (requires 8 Air Magic) (NOT SEEN: Air Magic +1 (20% chance while using skills); Health +30)

Healing Ankh: Energy +10 (requires 8 Healing Prayers) (NOT SEEN: Armor +5 while enchanted; Health +45 while enchanted)

Crimson Carapace Shield: Armor (12) (requires 8 Tactics) (NOT SEEN: Health +45 while enchanted; Received Damage -2 while enchanted)

Ascalon Bow: 13-25 Piercing Damage (requires 8 Marksmanship); 2 handed (NOT SEEN: +15% damage while in a Stance)
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Old Jun 13, 2005, 11:14 PM // 23:14   #209
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I've wikified the collectors table at GuildWiki.

Last edited by Adraeus; Jun 13, 2005 at 11:40 PM // 23:40..
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Old Jun 13, 2005, 11:33 PM // 23:33   #210
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Forgot to add another.

j. Kraviec the Cursed - Iridescent Griffin Wings
Scroll (energy +12, req. 9 energy storage, 20/20)

Soon I will just be able to print a new list with all the hidden bonuses I hope.
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Old Jun 14, 2005, 03:15 AM // 03:15   #211
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Quote:
Originally Posted by Hebug

Soon I will just be able to print a new list with all the hidden bonuses I hope.
I think all that's left is a few collectors out in the Wilds area and we're done
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Old Jun 14, 2005, 05:44 AM // 05:44   #212
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Quote:
Originally Posted by Warlord Teriel
===== p. Luven Underwood (5 Minotaur Horns) =====
• Cane (chaos dmg:11-22, req. 9 domination magic, 20% recharge)
• Bone Staff (energy+10, cold dmg:11-22, req. 9 death magic)
• Fire Wand (fire dmg:11-22, req. 9 fire magic, 20% recharge)
• Smiting Staff (energy+10, light dmg:11-22, req. 9, 20/20)
• War Hammer (blunt dmg:19-35, req. 9 hammer mastery)
War Hammer is +15% while enchanted.

Will edit my message at a later date to get the bone staff stats.

-Edit-
Bone Staff is 20/20

Last edited by Walt; Jun 14, 2005 at 02:13 PM // 14:13..
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Old Jun 14, 2005, 06:49 AM // 06:49   #213
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Default Crispin Bryllis (jungle troll tusks)

NAME: Crispin Bryllis
REALM: post-searing
LOCATION: just outside Bloodstone Fen
WANTED: Jungle Troll Tusks (5x)
DATE UPDATED: 6/14/05

ITEMS:
Inscribed Chakram: Energy +10 (requires 8 Domination Magic) (NOT SEEN: Domination Magic +1 (20% chance while using skills); Health +30)

Deadly Cesta: 7-13 Dark Damage (requires 8 Blood Magic) (NOT SEEN: Energy +15; Energy Regeneration -1)

Frost Artifact: Energy +10 (requires 8 Water Magic) (NOT SEEN: Water Magic +1 (20% chance while using skills); Health +30)

Protective Icon: Energy +10 (requires 8 Protection Prayers) (NOT SEEN: Protection Prayers +1 (20% chance while using skills); Health +30)

Battle Axe: 6-21 Slashing Damage (requires 8 Axe Mastery) (NOT SEEN: +15% damage while in a stance)
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Old Jun 14, 2005, 03:09 PM // 15:09   #214
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Exclamation

Quote:
Originally Posted by Adraeus
I have been entering the PreSearing info in your wiki.
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Old Jun 14, 2005, 03:12 PM // 15:12   #215
Frost Gate Guardian
 
 
Join Date: Feb 2005
Location: in the wild with Lion
Guild: Knights of the Old Republic
Profession: R/Mo
Lightbulb Pre Searing collectors

Quote:
Originally Posted by Asrial
I would add the info here. Once information has been done for all the collectors, I'm going to put it all together into a text file.
Okay this is what a monk gets.
I need to repeat for other classes to make sure the list is complete.
I will edit as necessary, and put up a map with the locations labeled.

A: outside of Ascalon
Brownlow - 5 skale fins
belt pouch or devourer egg

B. Lakeside County Outside of the Ashford Village near the Abbey
Jacobs - 3 baked husks
idol energy +3
flame artifact energy +3
healing ankh +3

C. Ashford Village
Humphreys - 5 worn belts
belt pouch

D. Ashford Village
Walden - 3 unnatural seeds
truncheon dark dmg 2-4
scroll energy +3
Monk Raiment energy +5 armor 7
battle axe slashing dmg 4-8

E. Catacombs
Karleen 5 Gargoyle Skulls
holy rod fire dmg 2-4
Storm artifact energy +3
Crimson Carapace Shield armor 4
Inscribed staff energy +3 Chaos dmg 2-4 (two-handed)

F. Catacombs
Gwynn 3 skeletal limbs
cane chaos dmg 2-4
frost artifact energy +3
holy staff energy +3 fire dmg 2-4 (two-handed)
war hammer blunt dmg 6-9 (two-handed)

G: Lakeside County (near Regent Valley portal)
Kaylee 3 Grawl Necklaces
jeweled chakram energy +3
grim cesta energy +3
scroll energy +3
divine symbol energy +3

H. Regent Valley
Rownan 3 dull carapaces
devourer egg
grim cesta energy +3
monk pants armor 7 energy recovery +1
ascalon bow piercing dmg 7-10 (two-handed)

I. Regent Valley (near 2nd ranger trainer, top of hill)
Varis 3 spider legs
water staff energy +3 cold dmg 2-4 (two-handed)
smiting staff energy +3 light dmg 2-4 (two-handed)
earth wand earth dmg 2-4
fire wand fire dmg 2-4

J. Regent Valley (with the drunk bear hunters)
Hatcher unnatural seeds

K. Wizard's Folly (in the Fishing Village)
Mindle 3 enchanted lodestones
cane chaos dmg 2-4
grim cesta energy +3
monk handwraps energy +5 armor 7
war hammer blunt dmg 6-9 (two-handed)
ascalon bow piercing dmg 7-10 (two-handed)

L. Wizard's Folly (outside Foble's Fair)
Savich 3 icy lodestones
bone staff energy +3 cold dmg 2-4 (two-handed)
monk sandals armor 7 energy recovery +1
battle axe slashing dmg 4-8
ascalon bow piercing dmg 7-10 (two-handed)

M. Fort Ranik
Varis 3 spider legs
water staff energy +3 cold dmg 2-4 (two-handed)
smiting staff energy +3 light dmg 2-4 (two-handed)
earth wand earth dmg 2-4
fire wand fire dmg 2-4

N. Fort Ranik
Hatcher unnatural seeds

Last edited by thegriffgeeks; Jun 14, 2005 at 07:04 PM // 19:04.. Reason: misspelling
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Old Jun 14, 2005, 04:18 PM // 16:18   #216
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Add another for Mourn Drakespur

Healing Ankh (+12 energy, req. 9 healing prayers, 20/20)

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Old Jun 15, 2005, 02:34 AM // 02:34   #217
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both collectors in mineral springs offer max dmg bows 15% when health is above 50%. also they dont look very nice...

the collector in witmans folly that offers ascalon bow is 15% when enchanted. also the collector in snake dance offers 15% when enchanted ascalon bow. the bows look different, one is plain looking and the other slightly nicer but i forget which is which. hope that helps.
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Old Jun 15, 2005, 05:17 PM // 17:17   #218
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Nice addition to the desert collectors list. I've been taking my time slowly to redeem for things to find out the unlisted attributes as well. Here are some of the ones that have not already been listed.

i. Karl Jacobs
inscribed staff is 20/20 for domination skills
holy rod is 20% improved divine favor recharge

o. Lord Don Lendrigen
air staff is 20/20 for air skills
holy rod is 20% improved divine favor recharge

w. Sir Pohl Sanbert
cane is 20% improved illusion recharge
grim cesta is 20/20 for death skills
flame artifact is 20/20 for fire skills
divine symbol is 15/-1/30
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Old Jun 15, 2005, 09:43 PM // 21:43   #219
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did anyone test the maxdmg req 9 bows?

im asking because im not sure if those bows are really "ascalon bows", f.e. in the tutorial youll get a "long bow" that has the graphic of a halfmoon and the speed+arc of a flatbow,

and a maxdmg req 9 flatbow with +15% would be mighty nice
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Old Jun 15, 2005, 09:55 PM // 21:55   #220
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Thanks dustbunny, Desert Collector List updated!
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